E-san expo, UX/UI case study cover

E-san expo, UX/UI case study

E-san expo, UX/UI case study

E-san expo, UX/UI case study

UX and UI design

UX and UI design

Timeline

Timeline

1 Week

1 Week

Table of contents

Title

Project Overview

Wealthlet is a financial app for people who want to save money but don’t have time to do money management. Wealthlet will be your financial advisor to help you save money to reach a goal and track your account in real-time, provide financial knowledge to users, and make them interested and feel friendly by fun design.

Problem

People like to save money but they decide to do other solutions instead of using a budget app because the app does not affect real accounts and the features that are provided to the user are too much to make a user feel overwhelmed. Most budget apps can’t make attention to users in the long term.

Solution

Create financial app have easy-to-use features that aims to help user reach a goal and include knowledge about money management to help user improve their financial.

Design Process Framework

UX design thinking process Double Diamond

Discover

Designers can study and research problems with the use of brochures with problems of 3 main groups of disadvantages that can be solved.

  1. Baby boomer

  2. Gen X

  3. Gen Y

Problems encountered in using Baby Boomer brochure

  1. Small letters and blurry images.

  2. The information is too crowded and not worth reading.

Problems encountered in using Gen X brochures

  1. The design is too flashy. Gen X prefers simple brochures.

  2. content that is too long They like brochures that are relevant.

Problems encountered in using brochures by Gen Y (millennial)

  1. content that is too long They like brochures that are relevant.

  2. Using too difficult words

Define

The designer uses previous information to design a solution. in the form of Product Requirements

  1. Design the UI to be easy on the eyes.

  2. Easy-to-read Typography

  3. There are features for personalization.

  4. intuitive navigation

User persona designer from analyzing various data as follows

User journey map designers from analyzing various data as follows

Develop

The designer has brought all the information available to the design.

  1. User Flow

  2. Wireframe

  3. Prototype

User flow

Wireframe

The pattern UI design has taken the reference from the app that the user is familiar with. The designer took "Grab application" received from the user persona as a reference

Design system

Prototype

Project Overview

Wealthlet is a financial app for people who want to save money but don’t have time to do money management. Wealthlet will be your financial advisor to help you save money to reach a goal and track your account in real-time, provide financial knowledge to users, and make them interested and feel friendly by fun design.

Problem

People like to save money but they decide to do other solutions instead of using a budget app because the app does not affect real accounts and the features that are provided to the user are too much to make a user feel overwhelmed. Most budget apps can’t make attention to users in the long term.

Solution

Create financial app have easy-to-use features that aims to help user reach a goal and include knowledge about money management to help user improve their financial.

Design Process Framework

UX design thinking process Double Diamond

Discover

Designers can study and research problems with the use of brochures with problems of 3 main groups of disadvantages that can be solved.

  1. Baby boomer

  2. Gen X

  3. Gen Y

Problems encountered in using Baby Boomer brochure

  1. Small letters and blurry images.

  2. The information is too crowded and not worth reading.

Problems encountered in using Gen X brochures

  1. The design is too flashy. Gen X prefers simple brochures.

  2. content that is too long They like brochures that are relevant.

Problems encountered in using brochures by Gen Y (millennial)

  1. content that is too long They like brochures that are relevant.

  2. Using too difficult words

Define

The designer uses previous information to design a solution. in the form of Product Requirements

  1. Design the UI to be easy on the eyes.

  2. Easy-to-read Typography

  3. There are features for personalization.

  4. intuitive navigation

User persona designer from analyzing various data as follows

User journey map designers from analyzing various data as follows

Develop

The designer has brought all the information available to the design.

  1. User Flow

  2. Wireframe

  3. Prototype

User flow

Wireframe

The pattern UI design has taken the reference from the app that the user is familiar with. The designer took "Grab application" received from the user persona as a reference

Design system

Prototype

Contact